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(2 edits) (+1)

Wow, this was a great game! The art is adorable and it looks really polished. Thanks for creating this!

However, I found the music in the second stage a little odd for some reason.
What exactly was the idea behind the life system? As far as I see hitting an enemy costs 1 heart, falling into an abyss costs a life without refreshing hearts. Game is over if I run out of hearts or lives. However, this looks a little weird, I would have expected that I lose a life when I run out of hearts and game is only over if I run out of lives.

Thanks for playing and for your feedback as well!

Yes, I didn't think well enough about what makes you lose lives and what makes you get an immediate game over. It's an issue I didn't even noticed up until now that you're mentioning it. I'll definitely give more thought to these details on future projects from now on. Thanks! 🥳

(+1)

Nice work! The lack of check point was the only thing that feels like it needs fixing.  Keep up the good work, and good luck.

(+2)

Congratulation!
Big plus for gameplay. It's fell very nice to play it and audio/visual works together very well.
I miss "safepoint" system, or checkpoit. Not sure what name is corrected. I was very sad when I died on lvl3 and need to play from beginning.

Keep it up!

(+1)

Thanks for your valuable feedback! I'll look into how to implement it

(+2)

Great work, this is a lot of fun! I noticed the hitbox on the slime enemies is a bit hard to hit, many times I would land on top of them but since it was not centered I would take damage. Also I expected to hit & jump on the bird but it just went through and I died :)

Thanks for your feedback! I noticed the cause of the bug and I'll get into fixing it!